Madden NFL 16 Primer: Why 'Draft Champions' Matters

Madden 25 QB Ratings Explained

You probably don't need to know what works to know this guy is good.
You probably don't need to know what works to know this guy is good.

We were told months ago that EA would be more transparent with what its ratings do in Madden 25 this season, and just now the blogs have started rolling out explaining in greater detail what ratings do what for Madden’s most important positions.

Call it “Mad” Science if you want, but the Madden 25 QB ratings were revealed to fans in a way we’ve never had before, and comes with it some pretty interesting insight into how things work, like how Awareness play a role in not only top passing quarterbacks, but scrambling ones as well. While much of the quarterback position is pretty straight forward with its ratings, it’s still an interesting peek at how players are differentiated with their ratings.

Of the info that was revealed this week, one of the more important things Madden players can take from it is that Throw Power (THP) impacts not only the distance a ball can be thrown, but also the velocity that goes behind it. If you were of the belief that you didn’t need a lot of throw power if you weren’t going deep very often, well, you might want to re-think that because the rating will actually help you fit passes into tighter windows before they close.

Also interesting to note is that Throw Power is actually impacted by weather conditions, with wetter games basically working as a nerf to your THP (that’s right, it wasn’t all in your head, game elements DO matter!).

When it comes to Awareness, we all knew that it was something that only effected game sims and computer players, but the way in which it impacts them is quite interesting. As it turns out, Awareness will help quarterbacks decide when a ball should be thrown away to avoid a sack, when it’s preferable to take off and run, and even used in combination with physical attributes to determine the trajectory of passes (although it’s not clear if the last part has any effect on user players, or precisely how it works to begin with).

When it comes to pass accuracy, the numbers represent accuracy percentages and are fairly similar to what you might expect: Short Accuracy impacts passes in the range of 0-20 yards, Medium Accuracy works for 20-40 and Deep Accuracy helps with all those lobs over 40 yards. Keep in mind that these are all distances away from the quarterback, so when factoring in the drop back you’re looking at more like anything under 15 yard gains for Short, 15-35 for Medium, and 35+ yard gains thanks to Deep Accuracy.

For what matters, that’s about the gist of it for quarterback, but if you want to see what else was written, or what ratings czar Donny Moore had to say, then check out the full article from the guys over at EA Sports.

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